
The 3rd edition of "Texturing & Modeling, A Procedural Approach" edited by David Ebert, and authored with Ken Musgrave, Darwyn Peachey, Ken Perlin and Steve Worley is finally available, complete with bonus chapters by Bill Mark and myself. This book has become an indispensable resource for shader authors, and contains a lot of new material to help get production quality shaders implemented in real time for games and virtual environments.
Current Prices
| $56 | |
| $76 |