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These are background papers for the Wickbert library. The links are through the ACM Digital Library and depending on your membership, may require connection through a UIUC network.

  • Witkin & Heckbert SIGGRAPH 94 paper Using Particles to Sample and Control Implicit Surfaces (ACM,CMU) inspired the Wickbert library. It describes with differential equations the dynamic constraints that keep a particle system on an implicit surface and deform the implicit surface to pass through control particles, and control the size and number of particles.
  • Fleischer, Laidlaw, Currin & Barr's SIGGRAPH 95 paper Cellular Texture Generation uses a biological cell metaphor to describe particle system behavior, which lead to the attributes/behaviors/shaders model of particle system programming in Wickbert.
  • Pedersen's SIGGRAPH 95 paper Decorating Implicit Surfaces describes a self-organizing particle system that creates a patch by tracing out a rectilinear grid of geodesics on an implicit surface.
  • The SMI 2005 paper A Programmable Particle System Framework for Shape Modeling describes the Wickbert particle system programming model and demonstrates it with applications on mathematical visualation (via singularity particles), non-photorealistic rendering (via silhouette particles) and mesh program visualization.
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