Schedule

Yuan Zhou will present the following paper on 2004-02-25:
Particle-based fluid simulation for interactive applications
Matthias Müller, David Charypar, Markus Gross
Full text available:  Pdf (2.21 MB)

Mike Treaster will present the following paper on 2004-03-03:
Point set surfaces
Marc Alexa, Johannes Behr, Daniel Cohen-Or, Shachar Fleishman, David Levin, Claudio T. Silva
Full text available:  Pdf (5.84 MB)

Jerry O. Talton III will present the following paper on 2004-03-10:
Cellular texture generation
Kurt W. Fleischer, David H. Laidlaw, Bena L. Currin, Alan H. Barr
Full text available:  Pdf (269 KB)

Mike Flavin will present the following paper on 2004-03-17:
Modelling with implicit surfaces that interpolate
Greg Turk, James F. O'brien
Full text available:  Pdf (1.54 MB)

Jared Hoberock will present the following paper on 2004-03-31:
Suggestive contours for conveying shape
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz, Anthony Santella
Full text available:  Pdf (2.27 MB)

Peryshkin alexandrovich will present the following paper on 2004-04-14:
Decorating implicit surfaces
Hans Pedersen
Full text available:  Pdf (483 KB)

Galo Avila will present the following paper on 2004-04-14:
Hierarchical face clustering on polygonal surfaces
Michael Garland, Andrew Willmott, Paul S. Heckbert
Full text available:  Pdf (483 KB)


Here are the papers you may choose from. You are welcome to choose papers that are not on this list, but you should ask before you decide to do that

Generating textures on arbitrary surfaces using reaction-diffusion
Greg Turk
Full text available:  Pdf (6.01 MB)

Dynamic implicit surface tesselation
Max Froumentin, Eric Varlet
Full text available:  Pdf (836 KB)

Point based rendering of non manifold surfaces
Huw Jones, Ron J. Balsys, Kevin G. Suffernt
Full text available:  Pdf (5.41 MB)

Flow and changes in appearance
Julie Dorsey, Hans Køhling Pedersen, Pat Hanrahan
Full text available:  Pdf (483 KB)

Guaranteeing the topology of an implicit surface polygonization for interactive modeling
Barton T. Stander, John C. Hart
Full text available:  Pdf (372 KB)

A framework for interactive texturing on curved surfaces
Hans Køhling Pedersen
Full text available:  Pdf (202 KB)

Visual debugging of visualization software: a case study for particle systems
Patricia Crossno, Edward Angel
Full text available:  Pdf (748 KB)

Skin: a constructive approach to modeling free-form shapes
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, John Hughes
Full text available:  Pdf (506 KB)

Texture synthesis on surfaces
Greg Turk
Full text available:  Pdf (3.35 MB)

Budget sampling of parametric surface patches
Jatin Chhugani, Subodh Kumar
Full text available:  Pdf (1.73 MB)

Position-based physics: simulating the motion of many highly interacting spheres and polyhedra
Victor J. Milenkovic
Full text available:  Pdf (156 KB)

Dynamic triangulation of variational implicit surfaces using incremental Delaunay tetrahedralization
B. Crespin
Full text available:  Pdf (1.37 MB)

Shape modeling with point-sampled geometry
Mark Pauly, Richard Keiser, Leif P. Kobbelt, Markus Gross
Full text available:  Pdf (12.09 MB)

Free-form shape design using triangulated surfaces
William Welch, Andrew Witkin
Full text available:  Pdf (870 KB),

Point-based modelling and rendering using radial basis functions
Patrick Reuter, Ireneusz Tobor, Christophe Schlick, Sébastien Dedieu
Full text available:  Pdf (1.19 MB)

Image-guided streamline placement
Greg Turk, David Banks
Full text available:  Pdf (512 KB)

Decorating implicit surfaces
Hans Køhling Pedersen
Full text available:  Pdf (422 KB),

Isosurface extraction using particle systems
Patricia Crossno, Edward Angel
Full text available:  Publisher Site Pdf (713 KB)

Using particles to sample and control implicit surfaces
Andrew P. Witkin, Paul S. Heckbert
Full text available:  Pdf (244 KB),