Papers
by
John C. Hart
On GPU Algorithms
All

By Year

Categories:


Clustering

Computational Topology

Fractal Geometry

GPU Algorithms

Implicit Surfaces

The Multiresolution Meshed Atlas

Natural Modeling

Parameterization

Rendering

Texturing

Visualization

Coauthors:


Vikram S. Adve (1)

Sarita V. Adve (1)

Gul Agha (1)

Ed Bachta (1)

Brent Baker (2)

Tony Bergstrom (1)

Peer-Timo Bremer (3)

Brandon Burch (1)

Nathan A. Carr (12)

Wayne O. Cochran (5)

Terrence J. Coleman (1)

Andrew Colombi (1)

Keenan Crane (2)

Thomas A. DeFanti (1)

Peter K. Doenges (1)

Shen Dong (2)

Antoinne Durr (1)

Elmar Eisemann (2)

Hui Fang (5)

Terry Fleury (1)

Patrick J. Flynn (4)

George K. Francis (1)

Matthew I. Frank (1)

Michael Garland (6)

Maria Jesus Garzaran (1)

Apeksha Godiyal (1)

Jesse D. Hall (5)

Douglas Harsh (1)

John C. Hart (76)

Daryl Hepting (1)

Jared Hoberock (7)

Samuel Hornus (2)

Wen-mei W. Hwu (1)

Wojciech Jarosz (1)

Yuntao Jia (2)

Xiangmin Jiao (1)

Ralph E. Johnson (1)

Laxmikant V. Kale (1)

Masaki Kameya (3)

Karrie Karahalios (1)

Louis H. Kauffman (3)

Rakesh Kumar (1)

Patrick Lacz (1)

Orion S. Lawlor (1)

Sylvain Lefebvre (1)

Robert R. Lewis (1)

Victor Lu (1)

Jerome Maillot (1)

Darko Marinov (1)

Jeyprakesh Michaelraj (1)

Michael Mullan (1)

Klara Nahrstedt (1)

Xinlai Ni (2)

David Padua (1)

Mahusudan Parthasarathy (1)

Valerio Pascucci (2)

Sanjay J. Patel (1)

Grigore Rosu (1)

Dan Roth (1)

David Salesin (1)

Daniel J. Sandin (2)

Alla Sheffer (1)

Paul Sherman (1)

Peter-Pike Sloan (1)

Marc Snir (1)

John Snyder (1)

Barton T. Stander (3)

Matei Stroila (1)

Wen Yu Su (1)

Jerry O. Talton (1)

Stephen A. Tibbitts (1)

Josep Torrellas (1)

Ross Whitaker (1)

Holger Winnemoller (1)

Steve Worley (1)

Steve Zelinka (1)

Craig Zilles (1)

Stream Compaction for Deferred Shading
Jared Hoberock, Victor Lu, Yuntao Jia, John C. Hart
Proc. High Performance Graphics, Aug. 2009
Parallel Computing Research at Illinois: The UPCRC Agenda
Sarita V. Adve, Vikram S. Adve, Gul Agha, Matthew I. Frank, Maria Jesus Garzaran, John C. Hart, Wen-mei W. Hwu, Ralph E. Johnson, Laxmikant V. Kale, Rakesh Kumar, Darko Marinov, Klara Nahrstedt, David Padua, Mahusudan Parthasarathy, Sanjay J. Patel, Grigore Rosu, Dan Roth, Marc Snir, Josep Torrellas, Craig Zilles
Whitepaper, Nov. 2008
Rapid Multipole Graph Drawing on the GPU
Apeksha Godiyal, Jared Hoberock, Michael Garland, John C. Hart
Proc. Graph Drawing 2008, to appear: Springer Lecture Notes in Computer Science
Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images
Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart
Proc. Graphics Interface, May 2006, pp. 203-209
Painting Detail
Nathan A. Carr, John C. Hart
Proc. SIGGRAPH 2004
Procedural Geometric Synthesis on the GPU
Patrick Lacz, John C. Hart
Manuscript accompanying poster at GP^2: The ACM Workshop on General Purpose Computing on Graphics Processors, and SIGGRAPH 2004 poster, Aug. 2004
Slides
GPU Acceleration of Iterative Clustering
Jesse D. Hall, John C. Hart
Manuscript accompanying poster at GP^2: The ACM Workshop on General Purpose Computing on Graphics Processors, and SIGGRAPH 2004 poster, Aug. 2004
Slides
GPU Algorithms for Radiosity and Subsurface Scattering
Nathan A. Carr, Jesse D. Hall, John C. Hart
Proc. Graphics Hardware, July 2003
Clustered Principle Components for Precomputed Radiance Transfer
Peter-Pike Sloan, Jesse D. Hall, John C. Hart, John Snyder
(Proc. SIGGRAPH 2003) ACM Transactions on Graphics 22(3), July 2003
Cache and Bandwidth Aware Matrix Multiplication on the GPU
Jesse D. Hall, Nathan A. Carr, John C. Hart
Tech Report UIUCDCS-R-2003-2328, University of Illinois Dept. of Computer Science, Mar. 2003
The Ray Engine
Nathan A. Carr, Jesse D. Hall, John C. Hart
Proc. Graphics Hardware 2002, Sep. 2002
Meshed Atlases for Real-Time Procedural Solid Texturing
Nathan A. Carr, John C. Hart
ACM Transactions on Graphics 21(2), Apr. 2002
Perlin Noise Pixel Shaders
John C. Hart
Proc. Graphics Hardware 2001, Aug. 2001
Bresenham Noise
Masaki Kameya, John C. Hart
SIGGRAPH 2000 Conference Abstracts and Applications (Abstract of Presentation), July 2000 (Full paper appears in Proc. Western Computer Graphics Symposium, Mar. 2000, pp. 191-200)
A Framework for Analyzing Real Time Advanced Shading Techniques
John C. Hart, Peter K. Doenges
SIGGRAPH 2000, 2001 and 2002 courses on real-time shading
Slides
Antialiased Parameterized Solid Texturing Simplified for Consumer-Level Hardware Implementation
John C. Hart, Nathan A. Carr, Masaki Kameya, Stephen A. Tibbitts, Terrence J. Coleman
Proc. Graphics Hardware 1999
APST Antialiased Procedural Texturing Interface for OpenGL
Nathan A. Carr, John C. Hart
Proc. Western Computer Graphics Symposium, Mar. 1999
Bit Width Necessary for Solid Texturing Hardware
Masaki Kameya, John C. Hart
Proc. Western Computer Graphics Symposium, Mar. 1999