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Stream Compaction for Deferred Shading
Jared Hoberock, Victor Lu, Yuntao Jia, John C. Hart
Proc. High Performance Graphics, Aug. 2009 |
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Parallel Computing Research at Illinois: The UPCRC Agenda
Sarita V. Adve, Vikram S. Adve, Gul Agha, Matthew I. Frank, Maria Jesus Garzaran, John C. Hart, Wen-mei W. Hwu, Ralph E. Johnson, Laxmikant V. Kale, Rakesh Kumar, Darko Marinov, Klara Nahrstedt, David Padua, Mahusudan Parthasarathy, Sanjay J. Patel, Grigore Rosu, Dan Roth, Marc Snir, Josep Torrellas, Craig Zilles
Whitepaper, Nov. 2008 |
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Rapid Multipole Graph Drawing on the GPU
Apeksha Godiyal, Jared Hoberock, Michael Garland, John C. Hart
Proc. Graph Drawing 2008, to appear: Springer Lecture Notes in Computer Science |
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Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images
Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart
Proc. Graphics Interface, May 2006, pp. 203-209 |
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Painting Detail
Nathan A. Carr, John C. Hart
Proc. SIGGRAPH 2004 |
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Procedural Geometric Synthesis on the GPU
Patrick Lacz, John C. Hart
Manuscript accompanying poster at GP^2: The ACM Workshop on General Purpose Computing on Graphics Processors, and SIGGRAPH 2004 poster, Aug. 2004 Slides |
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GPU Acceleration of Iterative Clustering
Jesse D. Hall, John C. Hart
Manuscript accompanying poster at GP^2: The ACM Workshop on General Purpose Computing on Graphics Processors, and SIGGRAPH 2004 poster, Aug. 2004 Slides |
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GPU Algorithms for Radiosity and Subsurface Scattering
Nathan A. Carr, Jesse D. Hall, John C. Hart
Proc. Graphics Hardware, July 2003 |
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Clustered Principle Components for Precomputed Radiance Transfer
Peter-Pike Sloan, Jesse D. Hall, John C. Hart, John Snyder
(Proc. SIGGRAPH 2003) ACM Transactions on Graphics 22(3), July 2003 |
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Cache and Bandwidth Aware Matrix Multiplication on the GPU
Jesse D. Hall, Nathan A. Carr, John C. Hart
Tech Report UIUCDCS-R-2003-2328, University of Illinois Dept. of Computer Science, Mar. 2003 |
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The Ray Engine
Nathan A. Carr, Jesse D. Hall, John C. Hart
Proc. Graphics Hardware 2002, Sep. 2002 |
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Meshed Atlases for Real-Time Procedural Solid Texturing
Nathan A. Carr, John C. Hart
ACM Transactions on Graphics 21(2), Apr. 2002 |
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Perlin Noise Pixel Shaders
John C. Hart
Proc. Graphics Hardware 2001, Aug. 2001 |
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Bresenham Noise
Masaki Kameya, John C. Hart
SIGGRAPH 2000 Conference Abstracts and Applications (Abstract of Presentation), July 2000 (Full paper appears in Proc. Western Computer Graphics Symposium, Mar. 2000, pp. 191-200) |
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A Framework for Analyzing Real Time Advanced Shading Techniques
John C. Hart, Peter K. Doenges
SIGGRAPH 2000, 2001 and 2002 courses on real-time shading Slides |
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Antialiased Parameterized Solid Texturing Simplified for Consumer-Level Hardware Implementation
John C. Hart, Nathan A. Carr, Masaki Kameya, Stephen A. Tibbitts, Terrence J. Coleman
Proc. Graphics Hardware 1999 |
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APST Antialiased Procedural Texturing Interface for OpenGL
Nathan A. Carr, John C. Hart
Proc. Western Computer Graphics Symposium, Mar. 1999 |
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Bit Width Necessary for Solid Texturing Hardware
Masaki Kameya, John C. Hart
Proc. Western Computer Graphics Symposium, Mar. 1999 |