Papers
by
John C. Hart
On Rendering
All

By Year

Categories:


Clustering

Computational Topology

Fractal Geometry

GPU Algorithms

Implicit Surfaces

The Multiresolution Meshed Atlas

Natural Modeling

Parameterization

Rendering

Texturing

Visualization

Coauthors:


Vikram S. Adve (1)

Sarita V. Adve (1)

Gul Agha (1)

Ed Bachta (1)

Brent Baker (2)

Tony Bergstrom (1)

Peer-Timo Bremer (3)

Brandon Burch (1)

Nathan A. Carr (12)

Wayne O. Cochran (5)

Terrence J. Coleman (1)

Andrew Colombi (1)

Keenan Crane (2)

Thomas A. DeFanti (1)

Peter K. Doenges (1)

Shen Dong (2)

Antoinne Durr (1)

Elmar Eisemann (2)

Hui Fang (5)

Terry Fleury (1)

Patrick J. Flynn (4)

George K. Francis (1)

Matthew I. Frank (1)

Michael Garland (6)

Maria Jesus Garzaran (1)

Apeksha Godiyal (1)

Jesse D. Hall (5)

Douglas Harsh (1)

John C. Hart (76)

Daryl Hepting (1)

Jared Hoberock (7)

Samuel Hornus (2)

Wen-mei W. Hwu (1)

Wojciech Jarosz (1)

Yuntao Jia (2)

Xiangmin Jiao (1)

Ralph E. Johnson (1)

Laxmikant V. Kale (1)

Masaki Kameya (3)

Karrie Karahalios (1)

Louis H. Kauffman (3)

Rakesh Kumar (1)

Patrick Lacz (1)

Orion S. Lawlor (1)

Sylvain Lefebvre (1)

Robert R. Lewis (1)

Victor Lu (1)

Jerome Maillot (1)

Darko Marinov (1)

Jeyprakesh Michaelraj (1)

Michael Mullan (1)

Klara Nahrstedt (1)

Xinlai Ni (2)

David Padua (1)

Mahusudan Parthasarathy (1)

Valerio Pascucci (2)

Sanjay J. Patel (1)

Grigore Rosu (1)

Dan Roth (1)

David Salesin (1)

Daniel J. Sandin (2)

Alla Sheffer (1)

Paul Sherman (1)

Peter-Pike Sloan (1)

Marc Snir (1)

John Snyder (1)

Barton T. Stander (3)

Matei Stroila (1)

Wen Yu Su (1)

Jerry O. Talton (1)

Stephen A. Tibbitts (1)

Josep Torrellas (1)

Ross Whitaker (1)

Holger Winnemoller (1)

Steve Worley (1)

Steve Zelinka (1)

Craig Zilles (1)

Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images
Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart
Proc. Graphics Interface, May 2006, pp. 203-209
Voronoi Rasterization of Sparse Point Sets
Jerry O. Talton, Nathan A. Carr, John C. Hart
Proc. Point Based Graphics, June 2005
ZP+: Correct Z-pass Stencil Shadows
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, John C. Hart
Proc. ACM Symposium on Interactive 3-D Graphics and Games, Apr. 2005
GPU Algorithms for Radiosity and Subsurface Scattering
Nathan A. Carr, Jesse D. Hall, John C. Hart
Proc. Graphics Hardware, July 2003
Clustered Principle Components for Precomputed Radiance Transfer
Peter-Pike Sloan, Jesse D. Hall, John C. Hart, John Snyder
(Proc. SIGGRAPH 2003) ACM Transactions on Graphics 22(3), July 2003
The Ray Engine
Nathan A. Carr, Jesse D. Hall, John C. Hart
Proc. Graphics Hardware 2002, Sep. 2002
The Normal of a Fractal Surface
Wayne O. Cochran, Robert R. Lewis, John C. Hart
The Visual Computer 17(4), June 2001, pp. 209-218
Sphere tracing: A geometric method for the antialiased ray tracing of implicit surfaces
John C. Hart
The Visual Computer 12 (10), Dec. 1996, pp. 527-545
Hyper-rendering of hyper-textured surfaces
Steve Worley, John C. Hart
Proc. of Implicit Surfaces '96 , Oct. 1996, pp. 99-104
A Lipschitz method for accelerated volume rendering
Barton T. Stander, John C. Hart
Proceedings of the 1994 Symposium on Volume Visualization, Oct. 1994, pp. 107-114
Ray Tracing Implicit Surfaces
John C. Hart
WSU Technical Report EECS-93-014, 1993
Computer Display of Linear Fractal Surfaces
John C. Hart
Ph.D. Dissertation, EECS Department, University of Illinois at Chicago, 1991
Efficient antialiased rendering of 3-D linear fractals
John C. Hart, Thomas A. DeFanti
Computer Graphics 25 (3), (Proc. SIGGRAPH 91,) Aug. 1991, pp. 91-100
Interactive visualization of quaternion Julia sets
John C. Hart, Louis H. Kauffman, Daniel J. Sandin
Proc. of Visualization '90, IEEE Computer Society Press, Oct. 1990, pp. 209-218
Ray tracing deterministic 3-D fractals
John C. Hart, Daniel J. Sandin, Louis H. Kauffman
Computer Graphics 23(3), (Proc. SIGGRAPH 89,) July 1989, pp. 289-296