Papers
by
John C. Hart
On Texturing
All

By Year

Categories:


Clustering

Computational Topology

Fractal Geometry

GPU Algorithms

Implicit Surfaces

The Multiresolution Meshed Atlas

Natural Modeling

Parameterization

Rendering

Texturing

Visualization

Coauthors:


Vikram S. Adve (1)

Sarita V. Adve (1)

Gul Agha (1)

Ed Bachta (1)

Brent Baker (2)

Tony Bergstrom (1)

Peer-Timo Bremer (3)

Brandon Burch (1)

Nathan A. Carr (12)

Wayne O. Cochran (5)

Terrence J. Coleman (1)

Andrew Colombi (1)

Keenan Crane (2)

Thomas A. DeFanti (1)

Peter K. Doenges (1)

Shen Dong (2)

Antoinne Durr (1)

Elmar Eisemann (2)

Hui Fang (5)

Terry Fleury (1)

Patrick J. Flynn (4)

George K. Francis (1)

Matthew I. Frank (1)

Michael Garland (6)

Maria Jesus Garzaran (1)

Apeksha Godiyal (1)

Jesse D. Hall (5)

Douglas Harsh (1)

John C. Hart (76)

Daryl Hepting (1)

Jared Hoberock (7)

Samuel Hornus (2)

Wen-mei W. Hwu (1)

Wojciech Jarosz (1)

Yuntao Jia (2)

Xiangmin Jiao (1)

Ralph E. Johnson (1)

Laxmikant V. Kale (1)

Masaki Kameya (3)

Karrie Karahalios (1)

Louis H. Kauffman (3)

Rakesh Kumar (1)

Patrick Lacz (1)

Orion S. Lawlor (1)

Sylvain Lefebvre (1)

Robert R. Lewis (1)

Victor Lu (1)

Jerome Maillot (1)

Darko Marinov (1)

Jeyprakesh Michaelraj (1)

Michael Mullan (1)

Klara Nahrstedt (1)

Xinlai Ni (2)

David Padua (1)

Mahusudan Parthasarathy (1)

Valerio Pascucci (2)

Sanjay J. Patel (1)

Grigore Rosu (1)

Dan Roth (1)

David Salesin (1)

Daniel J. Sandin (2)

Alla Sheffer (1)

Paul Sherman (1)

Peter-Pike Sloan (1)

Marc Snir (1)

John Snyder (1)

Barton T. Stander (3)

Matei Stroila (1)

Wen Yu Su (1)

Jerry O. Talton (1)

Stephen A. Tibbitts (1)

Josep Torrellas (1)

Ross Whitaker (1)

Holger Winnemoller (1)

Steve Worley (1)

Steve Zelinka (1)

Craig Zilles (1)

RotoTexture: Automated Tools for Texturing Raw Video
Hui Fang, John C. Hart
IEEE Transactions on Visualization and Computer Graphics 12(6), Nov. 2006, pp. 1580-1589
Video
Rectangular Multi-Chart Geometry Images
Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart
Proc. Symposium on Geometry Processing, July 2006, pp. 181-190
Interactive Material Replacement in Photographs
Steve Zelinka, Hui Fang, Michael Garland, John C. Hart
Proc. Graphics Interface, May 2005
Textureshop: Texture Synthesis as a Photograph Editing Tool
Hui Fang, John C. Hart
Proc. SIGGRAPH 2004
Slides
Painting Detail
Nathan A. Carr, John C. Hart
Proc. SIGGRAPH 2004
Seamster: Inconspicuous Low-Distortion Texture Seam Layout
Alla Sheffer, John C. Hart
Proc. IEEE Visualization 2002, Oct. 2002
Meshed Atlases for Real-Time Procedural Solid Texturing
Nathan A. Carr, John C. Hart
ACM Transactions on Graphics 21(2), Apr. 2002
Perlin Noise Pixel Shaders
John C. Hart
Proc. Graphics Hardware 2001, Aug. 2001
Bresenham Noise
Masaki Kameya, John C. Hart
SIGGRAPH 2000 Conference Abstracts and Applications (Abstract of Presentation), July 2000 (Full paper appears in Proc. Western Computer Graphics Symposium, Mar. 2000, pp. 191-200)
Antialiased Parameterized Solid Texturing Simplified for Consumer-Level Hardware Implementation
John C. Hart, Nathan A. Carr, Masaki Kameya, Stephen A. Tibbitts, Terrence J. Coleman
Proc. Graphics Hardware 1999
APST Antialiased Procedural Texturing Interface for OpenGL
Nathan A. Carr, John C. Hart
Proc. Western Computer Graphics Symposium, Mar. 1999
Bit Width Necessary for Solid Texturing Hardware
Masaki Kameya, John C. Hart
Proc. Western Computer Graphics Symposium, Mar. 1999
The Solid Map: Methods for Generating a 2-D Texture Map for Solid Texturing
Nathan A. Carr, John C. Hart, Jerome Maillot
Manuscript, Jan. 1999 (eventually became "Meshed Atlases").
Hyper-rendering of hyper-textured surfaces
Steve Worley, John C. Hart
Proc. of Implicit Surfaces '96 , Oct. 1996, pp. 99-104