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RotoTexture: Automated Tools for Texturing Raw Video
Hui Fang, John C. Hart
IEEE Transactions on Visualization and Computer Graphics 12(6), Nov. 2006, pp. 1580-1589 Video |
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Rectangular Multi-Chart Geometry Images
Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart
Proc. Symposium on Geometry Processing, July 2006, pp. 181-190 |
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Interactive Material Replacement in Photographs
Steve Zelinka, Hui Fang, Michael Garland, John C. Hart
Proc. Graphics Interface, May 2005 |
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Textureshop: Texture Synthesis as a Photograph Editing Tool
Hui Fang, John C. Hart
Proc. SIGGRAPH 2004 Slides |
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Painting Detail
Nathan A. Carr, John C. Hart
Proc. SIGGRAPH 2004 |
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Seamster: Inconspicuous Low-Distortion Texture Seam Layout
Alla Sheffer, John C. Hart
Proc. IEEE Visualization 2002, Oct. 2002 |
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Meshed Atlases for Real-Time Procedural Solid Texturing
Nathan A. Carr, John C. Hart
ACM Transactions on Graphics 21(2), Apr. 2002 |
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Perlin Noise Pixel Shaders
John C. Hart
Proc. Graphics Hardware 2001, Aug. 2001 |
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Bresenham Noise
Masaki Kameya, John C. Hart
SIGGRAPH 2000 Conference Abstracts and Applications (Abstract of Presentation), July 2000 (Full paper appears in Proc. Western Computer Graphics Symposium, Mar. 2000, pp. 191-200) |
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Antialiased Parameterized Solid Texturing Simplified for Consumer-Level Hardware Implementation
John C. Hart, Nathan A. Carr, Masaki Kameya, Stephen A. Tibbitts, Terrence J. Coleman
Proc. Graphics Hardware 1999 |
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APST Antialiased Procedural Texturing Interface for OpenGL
Nathan A. Carr, John C. Hart
Proc. Western Computer Graphics Symposium, Mar. 1999 |
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Bit Width Necessary for Solid Texturing Hardware
Masaki Kameya, John C. Hart
Proc. Western Computer Graphics Symposium, Mar. 1999 |
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The Solid Map: Methods for Generating a 2-D Texture Map for Solid Texturing
Nathan A. Carr, John C. Hart, Jerome Maillot
Manuscript, Jan. 1999 (eventually became "Meshed Atlases"). |
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Hyper-rendering of hyper-textured surfaces
Steve Worley, John C. Hart
Proc. of Implicit Surfaces '96 , Oct. 1996, pp. 99-104 |