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GPU Acceleration of Iterative Clustering
Jesse D. Hall, John C. Hart
Manuscript accompanying poster at GP^2: The ACM Workshop on General Purpose Computing on Graphics Processors, and SIGGRAPH 2004 poster, Aug. 2004 Slides |
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GPU Algorithms for Radiosity and Subsurface Scattering
Nathan A. Carr, Jesse D. Hall, John C. Hart
Proc. Graphics Hardware, July 2003 |
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Clustered Principle Components for Precomputed Radiance Transfer
Peter-Pike Sloan, Jesse D. Hall, John C. Hart, John Snyder
(Proc. SIGGRAPH 2003) ACM Transactions on Graphics 22(3), July 2003 |
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Cache and Bandwidth Aware Matrix Multiplication on the GPU
Jesse D. Hall, Nathan A. Carr, John C. Hart
Tech Report UIUCDCS-R-2003-2328, University of Illinois Dept. of Computer Science, Mar. 2003 |
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The Ray Engine
Nathan A. Carr, Jesse D. Hall, John C. Hart
Proc. Graphics Hardware 2002, Sep. 2002 |