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Rectangular Multi-Chart Geometry Images
Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart
Proc. Symposium on Geometry Processing, July 2006, pp. 181-190 |
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Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images
Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart
Proc. Graphics Interface, May 2006, pp. 203-209 |
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Voronoi Rasterization of Sparse Point Sets
Jerry O. Talton, Nathan A. Carr, John C. Hart
Proc. Point Based Graphics, June 2005 |
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Painting Detail
Nathan A. Carr, John C. Hart
Proc. SIGGRAPH 2004 |
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Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces
Nathan A. Carr, John C. Hart
Proc. Symposium on Geometry Processing, July 2004 |
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GPU Algorithms for Radiosity and Subsurface Scattering
Nathan A. Carr, Jesse D. Hall, John C. Hart
Proc. Graphics Hardware, July 2003 |
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Cache and Bandwidth Aware Matrix Multiplication on the GPU
Jesse D. Hall, Nathan A. Carr, John C. Hart
Tech Report UIUCDCS-R-2003-2328, University of Illinois Dept. of Computer Science, Mar. 2003 |
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The Ray Engine
Nathan A. Carr, Jesse D. Hall, John C. Hart
Proc. Graphics Hardware 2002, Sep. 2002 |
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Meshed Atlases for Real-Time Procedural Solid Texturing
Nathan A. Carr, John C. Hart
ACM Transactions on Graphics 21(2), Apr. 2002 |
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Antialiased Parameterized Solid Texturing Simplified for Consumer-Level Hardware Implementation
John C. Hart, Nathan A. Carr, Masaki Kameya, Stephen A. Tibbitts, Terrence J. Coleman
Proc. Graphics Hardware 1999 |
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APST Antialiased Procedural Texturing Interface for OpenGL
Nathan A. Carr, John C. Hart
Proc. Western Computer Graphics Symposium, Mar. 1999 |
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The Solid Map: Methods for Generating a 2-D Texture Map for Solid Texturing
Nathan A. Carr, John C. Hart, Jerome Maillot
Manuscript, Jan. 1999 (eventually became "Meshed Atlases"). |