Papers
by
John C. Hart
Co-authored with Nathan A. Carr
All

By Year

Categories:


Clustering

Computational Topology

Fractal Geometry

GPU Algorithms

Implicit Surfaces

The Multiresolution Meshed Atlas

Natural Modeling

Parameterization

Rendering

Texturing

Visualization

Coauthors:


Vikram S. Adve (1)

Sarita V. Adve (1)

Gul Agha (1)

Ed Bachta (1)

Brent Baker (2)

Tony Bergstrom (1)

Peer-Timo Bremer (3)

Brandon Burch (1)

Nathan A. Carr (12)

Wayne O. Cochran (5)

Terrence J. Coleman (1)

Andrew Colombi (1)

Keenan Crane (2)

Thomas A. DeFanti (1)

Peter K. Doenges (1)

Shen Dong (2)

Antoinne Durr (1)

Elmar Eisemann (2)

Hui Fang (5)

Terry Fleury (1)

Patrick J. Flynn (4)

George K. Francis (1)

Matthew I. Frank (1)

Michael Garland (6)

Maria Jesus Garzaran (1)

Apeksha Godiyal (1)

Jesse D. Hall (5)

Douglas Harsh (1)

John C. Hart (76)

Daryl Hepting (1)

Jared Hoberock (7)

Samuel Hornus (2)

Wen-mei W. Hwu (1)

Wojciech Jarosz (1)

Yuntao Jia (2)

Xiangmin Jiao (1)

Ralph E. Johnson (1)

Laxmikant V. Kale (1)

Masaki Kameya (3)

Karrie Karahalios (1)

Louis H. Kauffman (3)

Rakesh Kumar (1)

Patrick Lacz (1)

Orion S. Lawlor (1)

Sylvain Lefebvre (1)

Robert R. Lewis (1)

Victor Lu (1)

Jerome Maillot (1)

Darko Marinov (1)

Jeyprakesh Michaelraj (1)

Michael Mullan (1)

Klara Nahrstedt (1)

Xinlai Ni (2)

David Padua (1)

Mahusudan Parthasarathy (1)

Valerio Pascucci (2)

Sanjay J. Patel (1)

Grigore Rosu (1)

Dan Roth (1)

David Salesin (1)

Daniel J. Sandin (2)

Alla Sheffer (1)

Paul Sherman (1)

Peter-Pike Sloan (1)

Marc Snir (1)

John Snyder (1)

Barton T. Stander (3)

Matei Stroila (1)

Wen Yu Su (1)

Jerry O. Talton (1)

Stephen A. Tibbitts (1)

Josep Torrellas (1)

Ross Whitaker (1)

Holger Winnemoller (1)

Steve Worley (1)

Steve Zelinka (1)

Craig Zilles (1)

Rectangular Multi-Chart Geometry Images
Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart
Proc. Symposium on Geometry Processing, July 2006, pp. 181-190
Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images
Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart
Proc. Graphics Interface, May 2006, pp. 203-209
Voronoi Rasterization of Sparse Point Sets
Jerry O. Talton, Nathan A. Carr, John C. Hart
Proc. Point Based Graphics, June 2005
Painting Detail
Nathan A. Carr, John C. Hart
Proc. SIGGRAPH 2004
Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces
Nathan A. Carr, John C. Hart
Proc. Symposium on Geometry Processing, July 2004
GPU Algorithms for Radiosity and Subsurface Scattering
Nathan A. Carr, Jesse D. Hall, John C. Hart
Proc. Graphics Hardware, July 2003
Cache and Bandwidth Aware Matrix Multiplication on the GPU
Jesse D. Hall, Nathan A. Carr, John C. Hart
Tech Report UIUCDCS-R-2003-2328, University of Illinois Dept. of Computer Science, Mar. 2003
The Ray Engine
Nathan A. Carr, Jesse D. Hall, John C. Hart
Proc. Graphics Hardware 2002, Sep. 2002
Meshed Atlases for Real-Time Procedural Solid Texturing
Nathan A. Carr, John C. Hart
ACM Transactions on Graphics 21(2), Apr. 2002
Antialiased Parameterized Solid Texturing Simplified for Consumer-Level Hardware Implementation
John C. Hart, Nathan A. Carr, Masaki Kameya, Stephen A. Tibbitts, Terrence J. Coleman
Proc. Graphics Hardware 1999
APST Antialiased Procedural Texturing Interface for OpenGL
Nathan A. Carr, John C. Hart
Proc. Western Computer Graphics Symposium, Mar. 1999
The Solid Map: Methods for Generating a 2-D Texture Map for Solid Texturing
Nathan A. Carr, John C. Hart, Jerome Maillot
Manuscript, Jan. 1999 (eventually became "Meshed Atlases").