Controllable Motion Synthesis in a Gaseous Medium

The generation of realistic motion satisfying user-defined requirements is one of the most important goals of computer animation. Our aim in this paper is the synthesis of realistic, controllable motion for lightweight natural objects in a gaseous medium. We formulate this problem as a large-scale space-time optimization with user controls and fluid motion equations as constraints. We have devised novel and effective methods to make this large optimization tractable. Initial trajectories are generated with data-driven synthesis based on stylistic motion planning. Smoothed Particle Hydrodynamics (SPH) is used during optimization to produce fluid simulations at a reasonable computational cost, while interesting vortex-based fluid motion is generated by recording the presence of vortices in the initial trajectories and maintaining them through optimization. Object rotations are refined as a post-process to enhance the visual quality of the results. We demonstrate our techniques on a number of animations involving single or multiple objects.



Lin Shi, Yizhou Yu, Christopher Wojtan and Stephen Chenney
The Visual Computer Journal, Vol. 21, No. 7, 2005, pp.474-487

Video (MPEG4)

Leaves fall onto the ground, forming letters. Leaves form shapes on the ground after being disturbed by external forces.
Single object satisfies two intermediate position constraints (red and green
spheres).
Single object motion with a partially constrained trajectory (blue spirals).
Stylistic path planning with obstacle (the maze) avoidance. Leaves form different shapes in the air.
Feathers fall onto the ground, forming a pattern similar to a painting.