| Transplanting and Editing Animations on Skinned Meshes |
Yuntao Jia,
Wei-wen Feng,
Yizhou Yu
Pacific Conference on Computer Graphics and Applications (PG'07), pp. 431-434, 2007
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| Abstract |
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Skinned Mesh Animation (SMA) well approximates a
mesh animation with extracted bones and their transformations.
However, unlike skeleton, bones in SMA are not
organized in hierarchies, thus they need mesh dependent
translation vectors which prevent other sources of motion
(i.e. skeletal animations, MoCAP, SMAs etc) from being applied
to the skinned mesh. In this paper, we propose a new
and fast method to transplant motion to skinned meshes.
By efficiently solving a linear least-squares system, we can
compute new translation vectors which enable the motion to
work on the skinned mesh. Based on the same idea, we have
also devised a SMA editing tool which allows users to edit
frames of the SMA interactively. Furthermore, the editing
can be propagated to all subsequent frames.
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| Bibtex |
@inproceedings{JiaPG2007Animation,
author = {Yuntao Jia and Wei-wen Feng and Yizhou Yu},
title = {Transplanting and Editing Animations on Skinned Meshes},
booktitle = {PG '07: Proceedings of the 15th Pacific Conference on Computer Graphics and Applications},
year = {2007},
isbn = {0-7695-3009-5},
pages = {431--434},
doi = {http://dx.doi.org/10.1109/PG.2007.65},
publisher = {IEEE Computer Society},
address = {Washington, DC, USA},
}
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